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Game Design / Environment
2024 - Now
My role: Environment Artist
A 3D first person dreamcore micro-horror game created by a small team of 10+ members. The past doesn’t simply fade with age—it lingers, buried deeper within the heart…
2025 - Now
My role: Everything except programming & Music
A 3D third person game developed in collaboration with one programmer and one music student. The story follows a young girl living with her caring yet overly controlling mother. Each morning, the mother insists that she take an apple to school. What begins as a simple gesture of care gradually becomes an emotional burden—symbolizing expectations, unspoken pressure, and the tense relationship between them.
Environment Art
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