Game Design / Environment
An Apple A Day
2025 - Now
My role: Everything except programming & Music
A 3D third person game developed in collaboration with one programmer and one music student. The story follows a young girl living with her caring yet overly controlling mother. Each morning, the mother insists that she take an apple to school. What begins as a simple gesture of care gradually becomes an emotional burden—symbolizing expectations, unspoken pressure, and the tense relationship between them.
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Environment Art

Asian Street
Individual Project
Software: Maya / Substance Painter / Substance Designer / ZBrush / UE5
Asian Street is a 3D interior environment art project I created to enhance my CG art skills and gain hands-on experience with the full pipeline of building a complete scene—from modeling and texturing to integration into a game engine







Sun-lit Kitchen (WIP)
Individual Project
Software: Maya / Substance Painter / Substance Designer / ZBrush / UE5
Sun-lit Kitchen is a 3D Interior Environment art project I did aiming for practicing my CG art skills as well as familiarizing the pipeline of building a complete scene from modeling/texturing to the game engine.















































