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Game Design / Environment 

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After Light

2024 - Now

My role: Environment Artist

A 3D first person dreamcore micro-horror game created by a small team of 10+ members. The past doesn’t simply fade with age—it lingers, buried deeper within the heart…

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An Apple A Day

2025 - Now

My role: Everything except programming & Music

A 3D third person game developed in collaboration with one programmer and one music student. The story follows a young girl living with her caring yet overly controlling mother. Each morning, the mother insists that she take an apple to school. What begins as a simple gesture of care gradually becomes an emotional burden—symbolizing expectations, unspoken pressure, and the tense relationship between them.

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 Environment Art

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Asian Street

Individual Project

Software: Maya / Substance Painter / Substance Designer / ZBrush / UE5

Asian Street is a 3D interior environment art project I created to enhance my CG art skills and gain hands-on experience with the full pipeline of building a complete scene—from modeling and texturing to integration into a game engine

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Sun-lit Kitchen (WIP)

Individual Project

Software: Maya / Substance Painter / Substance Designer / ZBrush / UE5

Sun-lit Kitchen is a 3D Interior Environment art project I did aiming for practicing my CG art skills as well as familiarizing the pipeline of building a complete scene from modeling/texturing to the game engine.

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